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魔兽争霸《英雄》阴影中的使者--圣堂刺客攻略

编辑:admin 时间:2012-02-20 15:16:40 来源:魂狼

适合用版本6.48
英雄介绍:
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234651847.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234651847.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234653162.jpg');"src="http://img.gamersky.com/upload-hd/200709/20070928234653162.jpg"border=0>

Lanaya的师父是一位从Aiur星球来的传奇生物,而她,也是一名使用精神力量的老手,并且在近卫军团中专门负责进行战略型刺杀行动。她的心灵异能,能够让她随意地进入和脱离战斗,并且可以增强攻击时所造成的伤害,保护她不受敌人的暗杀,或者在袭击一个不走运的路人之前给自己披上一件隐身衣。敌人在战场上遇到这个圣堂武士时,往往会发现他们已经死亡并将被埋葬了,当他们的生命终结之时,她便会潜回暗影,等待下一个猎物。

screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234653712.jpg');"src="http://img.gamersky.com/upload-hd/200709/20070928234653712.jpg"border=0>

初始射程:140
移动速度:305
初始护甲:4.2
初始攻击力:45-55

力量-18 1.7
敏捷-23 2.7
智力-18 2.0

主要属性:敏捷

技能介绍:
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折光(R)

操控心灵异能在她周围形成一个神秘的光之护甲,使她免受一定次数的伤害并增加额外的攻击力。持续20秒。

冷却时间:23秒
魔法消耗:75

等级1-抵挡攻击2次,增加下2次攻击20点攻击力
等级2-抵挡攻击3次,增加下3次攻击40点攻击力
等级3-抵挡攻击4次,增加下4次攻击60点攻击力
等级4-抵挡攻击5次,增加下5次攻击80点攻击力

screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234654681.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234654681.gif"border=0>
隐匿(D)

圣堂刺客能在任何时候进入隐身状态(任何移动和攻击将打破隐身状态),现身的第一击(必须是以攻击来打破隐身状态,任何移动和使用物品将无效)能对目标造成额外伤害并减少目标的护甲,持续10秒。
持续时间:3600秒
冷却时间:7秒
魔法消耗:50

等级1-现身的第一击对目标造成50的额外伤害,并持续10秒减少目标护甲2点
等级2-现身的第一击对目标造成100的额外伤害,并持续10秒减少目标护甲4点
等级3-现身的第一击对目标造成150的额外伤害,并持续10秒减少目标护甲6点
等级4-现身的第一击对目标造成200的额外伤害,并持续10秒减少目标护甲8点

screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234654542.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234654542.gif"border=0>
灵能之刃(B)

运用她的心灵异能,圣堂刺客能使自己的飞镖对攻击目标后的区域里的单位造成与目标相同的伤害,同时还可以增加她的攻击范围(被动技)。

等级1-增加40的攻击距离,并且被攻击对象身后60范围内的单位将受到与被攻击对象同等的伤害
等级2-增加80的攻击距离,并且被攻击对象身后120范围内的单位将受到与被攻击对象同等的伤害
等级3-增加120的攻击距离,并且被攻击对象身后180范围内的单位将受到与被攻击对象同等的伤害
等级4-增加160的攻击距离,并且被攻击对象身后240范围内的单位将受到与被攻击对象同等的伤害

screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234655720.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234655720.gif"border=0>
灵能陷阱(C)

运用心灵异能制造一个减速陷阱,触发后能对400范围内的单位造成50%的减速,持续5秒
陷阱hp为100,魔免,隐身

施法距离:2000
冷却时间:7秒
魔法消耗:15

等级1-最多放置5个陷阱
等级2-最多放置8个陷阱
等级3-最多放置11个陷阱

技能篇
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0>
折光(R):攻防一体的技能。加攻击,抵消防御。杀人的利器,逃命的法宝。无奈发现很多刚接触圣堂的玩家都将该技能单一的理解为攻或防的技能,而使该技能发挥不到该有的效果。
这里做一个假设:仅60多点血的圣堂被一个200多血的敌方英雄追杀(双方装备差距不大),圣堂身上刚好有4级的折光,该怎么办?R完继续跑? 还是R完就回身拼?杀戮选择后者,至于原因就请大家自己分析一下吧。(^^)
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0>
隐匿(D):DOTA里见过持续时间最长的技能了,3600秒的持续,何其震撼!攻击时附加伤害及减防效果,使圣堂有了爆发杀人的又一个利器。可惜圣堂初期射程较近,导致经常出现D之后打不到人的尴尬场面。。。这里杀戮给出2个关于距离的图希望对大家了解距离能有所帮助:
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945393.jpg');"src="http://img.gamersky.com/upload-hd/200709/20070928234945393.jpg"border=0>

screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947830.jpg');"src="http://img.gamersky.com/upload-hd/200709/20070928234947830.jpg"border=0>

screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0>
灵能之刃(B):一个很无奈的技能。可以说前期加该技能都为了增加射程,从而提高隐匿(B)的攻击命中性。贯彻伤害,在前期作用并不是很大。但是打到后期,贯彻的优势就会越来越明显,刷兵也是很快的

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灵能陷阱(C):2000的施法距离,瞬间的施法时间,75点的耗蓝,较短的CD时间,较大的视野,无时间限制,不会被触发。这么多优点,还用说什么呢?绝对是众多圣堂玩家的最爱。

加点
坦白的说,圣堂的加点方式,杀戮也没摸索出好用的。但有一点可以确定screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0>绝对是个好技能,在前期加满会有很大好处。如果大家有什么比较好的加点方式,请及时告诉杀戮。^^
(1)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947358.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947358.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947358.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947358.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0>
DR为主技能,强大的爆发力,但碍于攻击距离非常有限,所以对距离把握要求很高。
(2)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947358.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947358.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947358.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947358.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0>
以最快的速度将射程提升到最大,拜托尴尬的近战局面,辅以1级的隐匿(D),也有不错的效果。但缺点也很明显,前期爆发力会严重不足。
(3)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947358.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947358.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234944564.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234944564.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947358.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947358.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234947215.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234947215.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928234945413.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928234945413.gif"border=0>
比较中用的加点方式,也是杀戮目前最惯用的加点方式。各种技能加点比较容易改变,也都可以跟上游戏发展的脚步。

装备篇
出门装备选择:
(1)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235619339.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235619339.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621833.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621833.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621762.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621762.gif"border=0>*2
(2)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235619339.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235619339.gif"border=0>*2 screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621762.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621762.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621250.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621250.gif"border=0>
(3)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235622843.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235622843.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621762.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621762.gif"border=0> screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621250.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621250.gif"border=0>
(4)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621762.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621762.gif"border=0>*2 screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235621250.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235621250.gif"border=0>*5

装备选择:(以下是杀戮觉得可以从中选择的输出装备)
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235622830.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235622830.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235623130.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235623130.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235623485.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235623485.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235623137.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235623137.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235624828.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235624828.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235624586.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235624586.gif"border=0>
事实上,这些也是敏捷型英雄的大众化选择装备。
PS:这里杀戮推荐出screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235622830.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235622830.gif"border=0>和screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235623130.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235623130.gif"border=0>。前者合成比较稳定,后者输出配合爆发效果理想。
当然,象大家说的那样:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235625143.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235625143.gif"border=0>绝对是个好东西。

其他物品讨论:
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235625778.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235625778.gif"border=0>:一个可以瞬间强力输出的物品,配合圣堂的强力爆发,强强联合,杀人也会更容易。同时,对于耗蓝少,智力成长比较好的圣堂来说,也是可以接受的。游戏中很多玩家都碍与英雄属性不选择此物品,这也是很正常的。但此物品有个令人忌讳的问题:容易抢人头。望使用者不要只认人头不认队友。
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235626715.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235626715.gif"border=0>(--没错,就是这个):一个好东西,当然,不是圣堂自己出的。。。队友如果有出的,就配合队友一起去抓人。有了吹风的支援,圣堂可以不慌不忙的设一个陷阱,然后给自己一个折光(R),走到风下隐匿(D)起来,就等着对方英雄落下来吧。。。

不推荐装备讨论:
(1)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235627812.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235627812.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235628347.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235628347.gif"border=0>:站位YD些就算了;可如果不会站位,又不够机灵,不懂得把握进退的,这些装备的光环会将圣堂直接暴露出来。如果你正处于隐匿(D)中,那么你将面对的很可能是插眼后被对方英雄围杀或一通AOE技能狂轰乱炸而死。。。
(2)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235629525.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235629525.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235630948.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235630948.gif"border=0>(含screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235631742.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235631742.gif"border=0>):二者都有着减速效果,但均为个体减速。相比之下,圣堂的陷阱在范围,距离上就更有优势。冰眼合成较漫长,不平滑,对于爆发型英雄的圣堂来说,并不理想。出散失,就有些不值得了。有陷阱,为什么出呢?这样可能会让二者想冲突,从而降低其中一个的使用价值吧。(当然,如果有个别英雄,就可以另当别论了)转为分身斧之后,分身,然后折光(R)么?不折光,被AOE打中会很痛;折光了,抵挡了伤害,真身也就暴露了。这样就起不到分身斧该有的迷惑、乱阵的效果了,故也不推荐。

物品对比分析:
(1)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235632667.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235632667.gif"border=0>与screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235633662.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235633662.gif"border=0>
假腿提高攻速,有利于与对方英雄互点。飞鞋提供了强大的混线能力,让圣堂可以在把握敌人动向与意图之时,最快的赶到线上,开始准备埋伏。在追杀时,攻速似乎并不会有理想的效果,移动的优势也在这时候显示出来。故杀戮比较倾向于screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235633662.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235633662.gif"border=0>
(2)吸血类物品与回复类物品
screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235635269.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235635269.gif"border=0>提高爆发时的攻速,配合折光(R)确实是个不错的组合。但圣堂的精髓在于隐,是一种静态对动态的攻击。故回复的优势在这隐中会更加明显,且回复装备所提供的抗性与声明上限也是很客观的。故此,杀戮推荐在有吸血装备之前,还是先出回复装备吧。

英雄篇
这里主要是拿圣堂与其他几个典型的追杀英雄来做一下对比。新手们可以看一看,骨灰们就可以跳过这层楼。(--传说中的跳楼?)
(1)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235636252.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235636252.gif"border=0>:千里追杀的典型代表。screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235636644.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235636644.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235637312.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235637312.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235638721.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235638721.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235639837.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235639837.gif"border=0>这4个技能可以说专门是为了追杀而准备的。常常他杀掉一个英雄以后,带着回来的血,又开始计算下一个追杀的英雄。
(2)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235640188.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235640188.gif"border=0>:人称初夜男。白天倒没什么,可一到晚上就是他横行的时间了。screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235640920.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235640920.gif"border=0>给了他强大的移动力与攻速,screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235641528.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235641528.gif"border=0>技能所带来的伤害和减速效果也是很BT的。常常顶塔杀掉英雄后,这家伙就以极快的速度逃之夭夭。
(3)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235642874.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235642874.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235642355.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235642355.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235643517.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235643517.gif"border=0>让他们成为了优秀的追杀者,即使杀不到,也可以在敌方英雄面前一个闪,“闪”人。
(4)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235644197.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235644197.gif"border=0>:借着screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235645338.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235645338.gif"border=0>的优势跟上英雄,挑选最佳的时机突然发难,禁魔、减速的screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235645237.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235645237.gif"border=0>,近身用的screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235646962.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235646962.gif"border=0>和天生用来背后袭击的screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235646864.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235646864.gif"border=0>。杀完人后,人也不见踪影。。。
(5)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235646793.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235646793.gif"border=0>:一招screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235647725.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235647725.gif"border=0>然后不知不觉间一个降临来到敌方英雄身边,一个screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235647472.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235647472.gif"border=0>打出,然后开始追杀。孤军深入的时候,screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235647190.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235647190.gif"border=0>与screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235648247.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235648247.gif"border=0>会让她成为一个全能型的追杀者。在杀掉英雄后,面对赶来救援的敌方英雄,她也可以一个screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235647472.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235647472.gif"border=0>打出,从容的穿越地图的障碍离开。
(6)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235648377.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235648377.gif"border=0>:借着screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235649510.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235649510.gif"border=0>与screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235649667.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235649667.gif"border=0>、输出伤害大的screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235650643.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235650643.gif"border=0>,这家伙恐怕没有哪个目标不敢下手的。杀掉人后,又是一个screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235649510.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235649510.gif"border=0>离开,只留一具尸体。。。
(7)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235651496.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235651496.gif"border=0>:4个技能中有3个减速的毒。除了那几个闪烁、隐身或者变态移动速度的英雄,一对一能从他手下活着跑出来的英雄还真的很少。screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235651914.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235651914.gif"border=0>与screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235652507.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235652507.gif"border=0>双重减速下,敌方往往还没逃到塔下便已死掉。。。
(8)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235652921.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235652921.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235652550.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235652550.gif"border=0>522的极限碰撞,配合一次攻2次伤害的screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235653286.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235653286.gif"border=0>,蚂蚁成了逃命者的恶梦。即使面对敌方大军,也可以缩地逃开或来个screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235653800.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235653800.gif"border=0>然后逃开。。。
与上述英雄相比,可以说screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235654623.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235654623.gif"border=0>在技能上,操作上都要难控制,难操作。screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235654570.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235654570.gif"border=0>的优势就在于抵消伤害,但追杀中被兵打掉抵消效果也是很常见的。不断的利用好screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070928235655827.gif');"src="http://img.gamersky.com/upload-hd/200709/20070928235655827.gif"border=0>是圣堂追杀的依靠,但这也很容易使一些本来键盘操作比较吃力的玩家更加雪上加霜。总之,罗嗦这么多,杀戮只是希望各位圣堂明白自己的优劣所在,懂得适可而止,懂得三思而后行。

心得篇
这里只有杀戮想与大家分享的一些小心得:
(1)压线打钱
刚刚到了6级,圣堂便应该立刻去各路放下陷阱以做侦察保证队友的安全,确保我方在前期不会因英雄被GANK掉过多而在级别、装备上落后。侦察做的好坏,会影响到我方前期甚至后期的好坏,故请各位圣堂能够明白做侦察的重要性。
(2)GANK
陷阱的设置很重要,应尽量提前设置于对方英雄逃跑的路线上,岔道附近为最佳。同时也应注意,不要拔掉河道上做侦察用的陷阱。如果盲目的拔掉了,会容易使我方过于追杀而被引入对方圈中,被赶来救援的对方英雄反GANK。
圣堂在GANK时建议埋伏在对方英雄逃跑路线上,而不是一起去正面GANK。这样会大大降低圣堂技能的效果。静态对动态,会更好的发挥圣堂技能的优势。
(3)PUSH
这个时候,圣堂应该以最快的方式利用陷阱展开视野,建立起侦察网。最好能在我方退路上预先设置1-2个陷阱。陷阱设置完毕以后,上前参与A塔并不是圣堂的最佳选择(当然,如果局面已经一边倒,就没这么多说法了),建议圣堂选择有利位置,D隐起,观察好局面,以保证在局面突然发生变化时能及时给予队友援助。
(4)逃跑/撤退
先前预设的陷阱这时候就派上了用场,劲可能的降低对方的移动,保护自己队友离开。而圣堂本人,也可以在这种混乱时刻趁乱挑个落单血少英雄下手。这样不但容易成功,也会干扰对方继续对我方英雄的追杀。
(5)陷阱的妙用
很多时候有需要了解敌方的布置而视野又不够,这时陷阱就是个好的撑视野的工具。2000的施法距离,绝对可以保证安全。如果队中有白虎、屠夫高手,更可以利用陷阱帮他们打开一个视野,让他们利用这个空挡射箭或钩人。这样大大降低了盲射、盲钩的难度。但该配合对白虎、屠夫玩家技术要求较大,并且没有优秀的意识和熟练的配合是很难完成该配合的。

侦察篇
这里杀戮想强调一句:圣堂的陷阱并不会对野怪区野怪的刷新造成干扰

 

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这里杀戮对各英雄技能撑视野做了下比较:
(1)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150656.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150656.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150774.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150774.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150392.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150392.gif"border=0>screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150847.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150847.gif"border=0>其中雷视野过小切容易被触发,另外2个技能又有时间限制,需频繁更换。如对方同样做好侦察,可能雷就会被优先排除掉。
(2)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150550.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150550.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150937.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150937.gif"border=0>呼唤战鹰,利用飞行的优势拉视野。可惜,鹰只有一只,常常会出现这边刚飞过,就出现对方英雄来GANK。而我方英雄却浑然不知。。。
(3)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150308.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150308.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150179.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150179.gif"border=0>召唤小飞龙,这个相对于兽王的鹰就要好用许多毕竟数量上就占优势。但6只的小龙需要玩家分心来照顾,操作差些的玩家足够手忙脚乱一下的了。而对于喜欢用小龙卡野怪打钱的玩家,抽出2-3只小飞龙做侦察,估计会心疼一下吧。。^^
(4)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150704.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150704.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150430.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150430.gif"border=0>拥有真视之眼,可惜必须依赖于树上,故也很容易被拔除。该技能CD时间较长,所以用起来还是很不方便。
(5)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150193.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150193.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150249.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150249.gif"border=0>很好用的侦察技能,拥有真视之眼,且网无法拔除,对方就算看到网也只能干看着。--
(6)screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001150274.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001150274.gif"border=0>:screen.width-461)window.open('http://img.gamersky.com/upload-hd/200709/20070929001151495.gif');"src="http://img.gamersky.com/upload-hd/200709/20070929001151495.gif"border=0>最受欢迎的侦察工具。有移动,又隐身,数量上也过的去,可以张开一张巡逻的动态侦察网。可惜阴影有碰撞体积。常见电魂在河道上巡一个来回,河道上的阴影就被电的一个不剩。
与上述英雄的侦察技能想比,相信个位都可以看出圣堂陷阱做侦察的优势。杀戮就不哆嗦了~^^

感想篇:
(1)折光(R)是个攻防一体的技能,熟练使用好折光,圣堂会表现的很精彩。
(2)在敌人面前隐匿(D)并不是一个明智的举动。
(3)进入隐匿后,在攻击前,请想一想攻击距离。这样你的隐匿才不会白白使用。
(4)隐匿并不光光只是为了造成伤害,在被压制比较惨时,你可以考虑使用它猥琐下。
(5)善于利用你的陷阱,比赛会更精彩。

以上就是杀戮对圣堂刺客的一些心得、看法和讨论。有许多不近人意的地方,连杀戮自己都不太满意。希望大家能及时指出,杀戮也会等待大家的建议。


作者:283496299/DotA

阴影中的威胁——圣堂刺客使用全攻略(下)

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