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《鬼泣4》游戏分数计算方式

编辑:admin 时间:2012-02-07 10:24:41 来源:魂狼

假设J=玩家分数 

时间 
S Rank = Jx3.0 
A Rank = Jx2.5 
B Rank = Jx2.0 
C Rank = Jx1.5 
D Rank = Jx1.0

红魂 
S Rank = Jx2.0 
A Rank = Jx1.75 
B Rank = Jx1.5 
C Rank = Jx1.25 
D Rank = Jx1.0

赏罚 
(无伤)No Damage = Jx1.5 
(无用道具)No Item Used = Jx1.2 
(使用金魂)Gold Orbs Used = Jx0.70 
(死N次)Enemy Handicap = Jx0.80 
(死后继续游戏)Continues = Jx0.80 
(使用NB服装)Super Costume = Jx0.20 
注意:"Gold Orbs Used"公式不会实行在HAH模式和HOH模式

难度分数 
Human = 0.85 
Devil Hunter = 1.0 
Son of Sparda = 1.8 
Dante Must Die = 3.0 
Hell and Hell = 1.8

通关分数=玩家分数(也就是x) 
每个难度都一样 
Mission 1 = 500 
Mission 2 = 1,500 
Mission 3 = 2,000 
Mission 4 = 2,000 
Mission 5 = 1,500 
Mission 6 = 2,500 
Mission 7 = 2,500 
Mission 8 = 2,000 
Mission 9 = 1,500 
Mission 10 = 2,500 
Mission 11 = 2,500 
Mission 12 = 1,000 
Mission 13 = 2,000 
Mission 14 = 1,500 
Mission 15 = 3,000 
Mission 16 = 3,000 
Mission 17 = 2,500 
Mission 18 = 1,500 
Mission 19 = 3,500 
Mission 20 = 1,000

举个例子: 
(DMD_M4_S) 
时间=S 
华丽=35109=S 
红魂=S

赏罚=(无伤)No Damage,(无用道具)No Item Used

总分=(通关+华丽) x 时间 x 红魂 x 赏罚 x 难度 
= (2000+ 35109) x 3.0 x 2 x 1.2 x 1.5 x 3 
= 1202344
 

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