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《钢铁雄心3》存档修改科技方法

编辑:admin 时间:2012-03-02 11:32:27 来源:魂狼

用UE打开游戏存档,然后搜索human=yes    ,找到human=yes 往下几行,从notech开始时修改科技的,修改等一个数字就可以修改科技等级了,越大等级越高,反正我还没改过负数的,发个我改的给大家看吧。。。。
 
    technology={
        notech={999 0.000}
        combat_medicine={999 0.000}
        first_aid={999 0.000}
        agriculture={999 0.000}
        industral_production={999 0.000}
        industral_efficiency={999 0.000}
        oil_to_coal_conversion={999 0.000}
        supply_production={999 0.000}
        heavy_aa_guns={999 0.000}
        electronic_mechanical_egineering={999 0.000}
        radio_technology={999 0.000}
        radio_detection_equipment={999 0.000}
        radio={999 0.000}
        radar={999 0.000}
        census_tabulation_machine={999 0.000}
        mechnical_computing_machine={999 0.000}
        electronic_computing_machine={999 0.000}
        decryption_machine={999 0.000}
        encryption_machine={999 0.000}
        construction_engineering={999 0.000}
        advanced_construction_engineering={999 0.000}
        rocket_tests={999 0.000}
        rocket_engine={999 0.000}
        theorical_jet_engine={999 0.000}
        atomic_research={999 0.000}
        nuclear_research={999 0.000}
        isotope_seperation={999 0.000}
        civil_nuclear_research={999 0.000}
        oil_refinning={999 0.000}
        steel_production={999 0.000}
        raremetal_refinning_techniques={999 0.000}
        coal_processing_technologies={999 0.000}
        education={999 0.000}
        supply_transportation={999 0.000}
        supply_organisation={999 0.000}
        civil_defence={999 0.000}
        cavalry_smallarms={999 0.000}
        cavalry_support={999 0.000}
        cavalry_guns={999 0.000}
        cavalry_at={999 0.000}
        militia_smallarms={999 94.944}
        militia_support={999 95.688}
        militia_guns={999 95.267}
        militia_at={999 97.888}
        infantry_activation={999 0.000}
        smallarms_technology={999 63.528}
        infantry_support={999 0.000}
        infantry_guns={999 0.000}
        infantry_at={999 0.200}
        mountain_infantry={999 0.000}
        marine_infantry={999 0.000}
        paratrooper_infantry={999 0.000}
        night_goggles={999 0.000}
        engineer_brigade_activation={999 0.000}
        engineer_bridging_equipment={999 0.000}
        engineer_assault_equipment={999 0.000}
        imporved_police_brigade={999 0.000}
        mortorised_infantry={999 0.000}
        desert_warfare_equipment={999 0.000}
        jungle_warfare_equipment={999 0.000}
        mountain_warfare_equipment={999 0.000}
        artic_warfare_equipment={999 0.000}
        amphibious_warfare_equipment={999 0.000}
        airborne_warfare_equipment={999 0.000}
        single_engine_aircraft_design={999 0.000}
        twin_engine_aircraft_design={0 999.000}
        basic_aeroengine={999 0.000}
        basic_small_fueltank={999 0.000}
        basic_single_engine_airframe={999 0.000}
        basic_aircraft_machinegun={999 0.000}
        basic_medium_fueltank={999 0.000}
        basic_twin_engine_airframe={999 0.000}
        basic_bomb={999 0.000}
        multi_role_fighter_development={999 0.000}
        cas_development={999 0.000}
        nav_development={999 0.000}
        basic_four_engine_airframe={999 0.000}
        basic_strategic_bomber={999 0.000}
        aeroengine={999 0.000}
        small_fueltank={999 0.000}
        single_engine_airframe={999 0.000}
        single_engine_aircraft_armament={999 0.000}
        medium_fueltank={999 0.000}
        twin_engine_airframe={999 0.000}
        air_launched_torpedo={999 0.000}
        small_bomb={999 0.000}
        twin_engine_aircraft_armament={999 0.000}
        medium_bomb={999 0.000}
        large_fueltank={999 0.000}
        four_engine_airframe={999 0.000}
        strategic_bomber_armament={999 0.000}
        cargo_hold={999 0.000}
        large_bomb={999 0.000}
        advanced_aircraft_design={999 0.000}
        small_airsearch_radar={999 0.000}
        medium_airsearch_radar={999 0.000}
        large_airsearch_radar={999 0.000}
        small_navagation_radar={999 0.000}
        medium_navagation_radar={999 0.000}
        large_navagation_radar={999 0.000}
        rocket_interceptor_tech={999 0.000}
        drop_tanks={999 0.000}
        jet_engine={999 0.000}
        fighter_pilot_training={999 0.000}
        fighter_groundcrew_training={999 0.000}
        interception_tactics={999 0.000}
        fighter_ground_control={999 0.000}
        bomber_targerting_focus={999 0.000}
        fighter_targerting_focus={999 0.000}
        cas_pilot_training={999 0.000}
        cas_groundcrew_training={999 0.000}
        ground_attack_tactics={999 0.000}
        forward_air_control={999 0.000}
        battlefield_interdiction={999 0.000}
        tac_pilot_training={999 0.000}
        tac_groundcrew_training={999 0.000}
        interdiction_tactics={999 0.000}
        logistical_strike_tactics={999 0.000}
        installation_strike_tactics={999 0.000}
        airbase_strike_tactics={999 0.000}
        tactical_air_command={999 0.000}
        nav_pilot_training={999 0.000}
        nav_groundcrew_training={999 0.000}
        portstrike_tactics={999 0.000}
        navalstrike_tactics={999 0.000}
        naval_air_targeting={999 0.000}
        naval_tactics={999 0.000}
        heavy_bomber_pilot_training={999 0.000}
        heavy_bomber_groundcrew_training={999 0.000}
        strategic_bombardment_tactics={999 0.000}
        airborne_assault_tactics={999 0.000}
        strategic_air_command={999 0.000}
        lighttank_brigade={999 0.000}
        lighttank_gun={999 0.000}
        lighttank_engine={999 0.000}
        lighttank_armour={999 0.000}
        lighttank_reliability={999 0.000}
        tank_brigade={999 0.000}
        tank_gun={999 0.000}
        tank_engine={999 0.000}
        tank_armour={999 0.000}
        tank_reliability={999 0.000}
        heavy_tank_brigade={999 0.000}
        heavy_tank_gun={999 0.000}
        heavy_tank_engine={999 0.000}
        heavy_tank_armour={999 0.000}
        heavy_tank_reliability={999 0.000}
        armored_car_armour={999 0.000}
        armored_car_gun={999 0.000}
        SP_brigade={999 0.000}
        mechanised_infantry={999 0.000}
        super_heavy_tank_brigade={999 0.000}
        super_heavy_tank_gun={999 0.000}
        super_heavy_tank_engine={999 0.000}
        super_heavy_tank_armour={999 0.000}
        super_heavy_tank_reliability={999 0.000}
        art_barrell_ammo={999 0.000}
        art_carriage_sights={999 0.000}
        at_barrell_sights={999 0.000}
        at_ammo_muzzel={999 0.000}
        aa_barrell_ammo={999 0.000}
        aa_carriage_sights={999 0.000}
        rocket_art={999 0.000}
        rocket_art_ammo={999 0.000}
        rocket_carriage_sights={999 0.000}
        mobile_warfare={999 0.000}
        elastic_defence={999 0.000}
        spearhead_doctrine={999 0.000}
        schwerpunkt={999 0.000}
        blitzkrieg={999 0.000}
        operational_level_command_structure={999 0.000}
        tactical_command_structure={999 0.000}
        delay_doctrine={999 0.000}
        integrated_support_doctrine={999 0.000}
        superior_firepower={999 0.000}
        mechanized_offensive={999 0.000}
        combined_arms_warfare={999 0.000}
        infantry_warfare={999 0.000}
        special_forces={999 0.000}
        central_planning={999 0.000}
        mass_assault={999 0.000}
        grand_battle_plan={999 0.000}
        assault_concentration={999 0.000}
        operational_level_organisation={999 0.000}
        large_front={999 0.000}
        guerilla_warfare={999 0.000}
        peoples_army={999 0.000}
        large_formations={999 0.000}
        human_wave={999 0.000}
        fleet_auxiliary_carrier_doctrine={999 0.000}
        light_cruiser_escort_role={999 0.000}
        carrier_group_doctrine={999 0.000}
        light_cruiser_crew_training={999 0.000}
        carrier_crew_training={999 0.000}
        carrier_task_force={999 0.000}
        naval_underway_repleshment={999 0.000}
        radar_training={999 0.000}
        sea_lane_defence={999 0.000}
        destroyer_escort_role={999 0.000}
        battlefleet_concentration_doctrine={999 0.000}
        destroyer_crew_training={999 0.000}
        battleship_crew_training={999 0.000}
        commerce_defence={999 0.000}
        fire_control_system_training={999 0.000}
        commander_decision_making={999 0.000}
        fleet_auxiliary_submarine_doctrine={999 0.000}
        trade_interdiction_submarine_doctrine={999 0.000}
        cruiser_warfare={999 0.000}
        submarine_crew_training={999 0.000}
        cruiser_crew_training={999 0.000}
        unrestricted_submarine_warfare_doctrine={999 0.000}
        spotting={999 0.000}
        basing={999 0.000}
        destroyer_technology={999 0.000}
        destroyer_armament={999 0.000}
        destroyer_antiaircraft={999 0.000}
        destroyer_engine={999 0.000}
        destroyer_armour={999 0.000}
        lightcruiser_technology={999 0.000}
        lightcruiser_armament={999 0.000}
        lightcruiser_antiaircraft={999 0.000}
        lightcruiser_engine={999 0.000}
        lightcruiser_armour={999 0.000}
        smallwarship_radar={999 0.000}
        smallwarship_asw={999 0.000}
        heavycruiser_technology={999 0.000}
        heavycruiser_armament={999 0.000}
        heavycruiser_antiaircraft={999 0.000}
        heavycruiser_engine={999 0.000}
        heavycruiser_armour={999 0.000}
        battlecruiser_technology={999 0.000}
        battleship_technology={999 0.000}
        capitalship_armament={999 0.000}
        battlecruiser_antiaircraft={999 0.000}
        battlecruiser_engine={999 0.000}
        battlecruiser_armour={999 0.000}
        battleship_antiaircraft={999 0.000}
        battleship_engine={999 0.000}
        battleship_armour={999 0.000}
        super_heavy_battleship_technology={999 0.000}
        cag_development={999 0.000}
        escort_carrier_technology={999 0.000}
        carrier_technology={999 0.000}
        carrier_antiaircraft={999 0.000}
        carrier_engine={999 0.000}
        carrier_armour={999 0.000}
        carrier_hanger={999 0.000}
        largewarship_radar={999 0.000}
        submarine_technology={999 0.000}
        submarine_antiaircraft={999 0.000}
        submarine_engine={999 0.000}
        submarine_hull={999 0.000}
        submarine_torpedoes={999 0.000}
        submarine_sonar={999 0.000}
        submarine_airwarningequipment={999 0.000}
        strategic_rocket_development={999 0.000}
        flyingbomb_development={999 0.000}
        flyingrocket_development={999 0.000}
        strategicrocket_engine={999 0.000}
        strategicrocket_warhead={999 0.000}
        strategicrocket_structure={999 0.000}
        da_bomb={999 0.000}
        radar_guided_missile={999 0.000}
        radar_guided_bomb={999 0.000}
        electric_powered_torpedo={999 0.000}
        helecopters={999 0.000}
        medical_evacuation={999 0.000}
        pilot_rescue={999 0.000}
        sam={999 0.000}
        aam={999 0.000}
        naval_engineering_research={999 0.000}
        submarine_engineering_research={999 0.000}
        aeronautic_engineering_research={999 0.000}
        rocket_science_research={999 0.000}
        chemical_engineering_research={999 0.000}
        nuclear_physics_research={999 0.000}
        jetengine_research={999 0.000}
        mechanicalengineering_research={999 0.000}
        automotive_research={999 0.000}
        electornicegineering_research={999 0.000}
        artillery_research={999 0.000}
        mobile_research={999 0.000}
        militia_research={999 0.000}
        infantry_research={999 0.000}
    }
 

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