编辑:admin 时间:2012-03-02 11:32:27 来源:魂狼
用UE打开游戏存档,然后搜索human=yes ,找到human=yes 往下几行,从notech开始时修改科技的,修改等一个数字就可以修改科技等级了,越大等级越高,反正我还没改过负数的,发个我改的给大家看吧。。。。
technology={
notech={999 0.000}
combat_medicine={999 0.000}
first_aid={999 0.000}
agriculture={999 0.000}
industral_production={999 0.000}
industral_efficiency={999 0.000}
oil_to_coal_conversion={999 0.000}
supply_production={999 0.000}
heavy_aa_guns={999 0.000}
electronic_mechanical_egineering={999 0.000}
radio_technology={999 0.000}
radio_detection_equipment={999 0.000}
radio={999 0.000}
radar={999 0.000}
census_tabulation_machine={999 0.000}
mechnical_computing_machine={999 0.000}
electronic_computing_machine={999 0.000}
decryption_machine={999 0.000}
encryption_machine={999 0.000}
construction_engineering={999 0.000}
advanced_construction_engineering={999 0.000}
rocket_tests={999 0.000}
rocket_engine={999 0.000}
theorical_jet_engine={999 0.000}
atomic_research={999 0.000}
nuclear_research={999 0.000}
isotope_seperation={999 0.000}
civil_nuclear_research={999 0.000}
oil_refinning={999 0.000}
steel_production={999 0.000}
raremetal_refinning_techniques={999 0.000}
coal_processing_technologies={999 0.000}
education={999 0.000}
supply_transportation={999 0.000}
supply_organisation={999 0.000}
civil_defence={999 0.000}
cavalry_smallarms={999 0.000}
cavalry_support={999 0.000}
cavalry_guns={999 0.000}
cavalry_at={999 0.000}
militia_smallarms={999 94.944}
militia_support={999 95.688}
militia_guns={999 95.267}
militia_at={999 97.888}
infantry_activation={999 0.000}
smallarms_technology={999 63.528}
infantry_support={999 0.000}
infantry_guns={999 0.000}
infantry_at={999 0.200}
mountain_infantry={999 0.000}
marine_infantry={999 0.000}
paratrooper_infantry={999 0.000}
night_goggles={999 0.000}
engineer_brigade_activation={999 0.000}
engineer_bridging_equipment={999 0.000}
engineer_assault_equipment={999 0.000}
imporved_police_brigade={999 0.000}
mortorised_infantry={999 0.000}
desert_warfare_equipment={999 0.000}
jungle_warfare_equipment={999 0.000}
mountain_warfare_equipment={999 0.000}
artic_warfare_equipment={999 0.000}
amphibious_warfare_equipment={999 0.000}
airborne_warfare_equipment={999 0.000}
single_engine_aircraft_design={999 0.000}
twin_engine_aircraft_design={0 999.000}
basic_aeroengine={999 0.000}
basic_small_fueltank={999 0.000}
basic_single_engine_airframe={999 0.000}
basic_aircraft_machinegun={999 0.000}
basic_medium_fueltank={999 0.000}
basic_twin_engine_airframe={999 0.000}
basic_bomb={999 0.000}
multi_role_fighter_development={999 0.000}
cas_development={999 0.000}
nav_development={999 0.000}
basic_four_engine_airframe={999 0.000}
basic_strategic_bomber={999 0.000}
aeroengine={999 0.000}
small_fueltank={999 0.000}
single_engine_airframe={999 0.000}
single_engine_aircraft_armament={999 0.000}
medium_fueltank={999 0.000}
twin_engine_airframe={999 0.000}
air_launched_torpedo={999 0.000}
small_bomb={999 0.000}
twin_engine_aircraft_armament={999 0.000}
medium_bomb={999 0.000}
large_fueltank={999 0.000}
four_engine_airframe={999 0.000}
strategic_bomber_armament={999 0.000}
cargo_hold={999 0.000}
large_bomb={999 0.000}
advanced_aircraft_design={999 0.000}
small_airsearch_radar={999 0.000}
medium_airsearch_radar={999 0.000}
large_airsearch_radar={999 0.000}
small_navagation_radar={999 0.000}
medium_navagation_radar={999 0.000}
large_navagation_radar={999 0.000}
rocket_interceptor_tech={999 0.000}
drop_tanks={999 0.000}
jet_engine={999 0.000}
fighter_pilot_training={999 0.000}
fighter_groundcrew_training={999 0.000}
interception_tactics={999 0.000}
fighter_ground_control={999 0.000}
bomber_targerting_focus={999 0.000}
fighter_targerting_focus={999 0.000}
cas_pilot_training={999 0.000}
cas_groundcrew_training={999 0.000}
ground_attack_tactics={999 0.000}
forward_air_control={999 0.000}
battlefield_interdiction={999 0.000}
tac_pilot_training={999 0.000}
tac_groundcrew_training={999 0.000}
interdiction_tactics={999 0.000}
logistical_strike_tactics={999 0.000}
installation_strike_tactics={999 0.000}
airbase_strike_tactics={999 0.000}
tactical_air_command={999 0.000}
nav_pilot_training={999 0.000}
nav_groundcrew_training={999 0.000}
portstrike_tactics={999 0.000}
navalstrike_tactics={999 0.000}
naval_air_targeting={999 0.000}
naval_tactics={999 0.000}
heavy_bomber_pilot_training={999 0.000}
heavy_bomber_groundcrew_training={999 0.000}
strategic_bombardment_tactics={999 0.000}
airborne_assault_tactics={999 0.000}
strategic_air_command={999 0.000}
lighttank_brigade={999 0.000}
lighttank_gun={999 0.000}
lighttank_engine={999 0.000}
lighttank_armour={999 0.000}
lighttank_reliability={999 0.000}
tank_brigade={999 0.000}
tank_gun={999 0.000}
tank_engine={999 0.000}
tank_armour={999 0.000}
tank_reliability={999 0.000}
heavy_tank_brigade={999 0.000}
heavy_tank_gun={999 0.000}
heavy_tank_engine={999 0.000}
heavy_tank_armour={999 0.000}
heavy_tank_reliability={999 0.000}
armored_car_armour={999 0.000}
armored_car_gun={999 0.000}
SP_brigade={999 0.000}
mechanised_infantry={999 0.000}
super_heavy_tank_brigade={999 0.000}
super_heavy_tank_gun={999 0.000}
super_heavy_tank_engine={999 0.000}
super_heavy_tank_armour={999 0.000}
super_heavy_tank_reliability={999 0.000}
art_barrell_ammo={999 0.000}
art_carriage_sights={999 0.000}
at_barrell_sights={999 0.000}
at_ammo_muzzel={999 0.000}
aa_barrell_ammo={999 0.000}
aa_carriage_sights={999 0.000}
rocket_art={999 0.000}
rocket_art_ammo={999 0.000}
rocket_carriage_sights={999 0.000}
mobile_warfare={999 0.000}
elastic_defence={999 0.000}
spearhead_doctrine={999 0.000}
schwerpunkt={999 0.000}
blitzkrieg={999 0.000}
operational_level_command_structure={999 0.000}
tactical_command_structure={999 0.000}
delay_doctrine={999 0.000}
integrated_support_doctrine={999 0.000}
superior_firepower={999 0.000}
mechanized_offensive={999 0.000}
combined_arms_warfare={999 0.000}
infantry_warfare={999 0.000}
special_forces={999 0.000}
central_planning={999 0.000}
mass_assault={999 0.000}
grand_battle_plan={999 0.000}
assault_concentration={999 0.000}
operational_level_organisation={999 0.000}
large_front={999 0.000}
guerilla_warfare={999 0.000}
peoples_army={999 0.000}
large_formations={999 0.000}
human_wave={999 0.000}
fleet_auxiliary_carrier_doctrine={999 0.000}
light_cruiser_escort_role={999 0.000}
carrier_group_doctrine={999 0.000}
light_cruiser_crew_training={999 0.000}
carrier_crew_training={999 0.000}
carrier_task_force={999 0.000}
naval_underway_repleshment={999 0.000}
radar_training={999 0.000}
sea_lane_defence={999 0.000}
destroyer_escort_role={999 0.000}
battlefleet_concentration_doctrine={999 0.000}
destroyer_crew_training={999 0.000}
battleship_crew_training={999 0.000}
commerce_defence={999 0.000}
fire_control_system_training={999 0.000}
commander_decision_making={999 0.000}
fleet_auxiliary_submarine_doctrine={999 0.000}
trade_interdiction_submarine_doctrine={999 0.000}
cruiser_warfare={999 0.000}
submarine_crew_training={999 0.000}
cruiser_crew_training={999 0.000}
unrestricted_submarine_warfare_doctrine={999 0.000}
spotting={999 0.000}
basing={999 0.000}
destroyer_technology={999 0.000}
destroyer_armament={999 0.000}
destroyer_antiaircraft={999 0.000}
destroyer_engine={999 0.000}
destroyer_armour={999 0.000}
lightcruiser_technology={999 0.000}
lightcruiser_armament={999 0.000}
lightcruiser_antiaircraft={999 0.000}
lightcruiser_engine={999 0.000}
lightcruiser_armour={999 0.000}
smallwarship_radar={999 0.000}
smallwarship_asw={999 0.000}
heavycruiser_technology={999 0.000}
heavycruiser_armament={999 0.000}
heavycruiser_antiaircraft={999 0.000}
heavycruiser_engine={999 0.000}
heavycruiser_armour={999 0.000}
battlecruiser_technology={999 0.000}
battleship_technology={999 0.000}
capitalship_armament={999 0.000}
battlecruiser_antiaircraft={999 0.000}
battlecruiser_engine={999 0.000}
battlecruiser_armour={999 0.000}
battleship_antiaircraft={999 0.000}
battleship_engine={999 0.000}
battleship_armour={999 0.000}
super_heavy_battleship_technology={999 0.000}
cag_development={999 0.000}
escort_carrier_technology={999 0.000}
carrier_technology={999 0.000}
carrier_antiaircraft={999 0.000}
carrier_engine={999 0.000}
carrier_armour={999 0.000}
carrier_hanger={999 0.000}
largewarship_radar={999 0.000}
submarine_technology={999 0.000}
submarine_antiaircraft={999 0.000}
submarine_engine={999 0.000}
submarine_hull={999 0.000}
submarine_torpedoes={999 0.000}
submarine_sonar={999 0.000}
submarine_airwarningequipment={999 0.000}
strategic_rocket_development={999 0.000}
flyingbomb_development={999 0.000}
flyingrocket_development={999 0.000}
strategicrocket_engine={999 0.000}
strategicrocket_warhead={999 0.000}
strategicrocket_structure={999 0.000}
da_bomb={999 0.000}
radar_guided_missile={999 0.000}
radar_guided_bomb={999 0.000}
electric_powered_torpedo={999 0.000}
helecopters={999 0.000}
medical_evacuation={999 0.000}
pilot_rescue={999 0.000}
sam={999 0.000}
aam={999 0.000}
naval_engineering_research={999 0.000}
submarine_engineering_research={999 0.000}
aeronautic_engineering_research={999 0.000}
rocket_science_research={999 0.000}
chemical_engineering_research={999 0.000}
nuclear_physics_research={999 0.000}
jetengine_research={999 0.000}
mechanicalengineering_research={999 0.000}
automotive_research={999 0.000}
electornicegineering_research={999 0.000}
artillery_research={999 0.000}
mobile_research={999 0.000}
militia_research={999 0.000}
infantry_research={999 0.000}
}
集美来了最新版是一款好玩的恋爱养成手机游戏,玩家可以在游戏中体验二次元养成装扮,在集美来了最新版中给角色进行打扮,成为别人眼里的美女,玩家需要培养角色更多的
辐射2完美移植版是一款好玩的角色扮演类手机游戏,辐射2完美移植版可以重温这款游戏的魅力,并且对手机上的操作进行了优化,让你可以更加方便的用触屏来控制光标。游戏
不知道火影忍者有什么好玩的游戏吗?那么你可以来试试忍者训练师破解版,这个游戏非常的有趣,还可以体验到刺激的战斗玩法哦。忍者训练师破解版是一个火影忍者题材的含糊版游戏,通过不同的能力和等级产生影
瑞克和莫蒂回家之路免费版是一款好玩的角色扮演类手机游戏,玩家在这里扮演的莫蒂,可以遇到动画作品中出现过的许多角色,并且可以和瑞克进行一段神奇的冒险之旅。作为
奔跑吧兄弟5跑男小镇破解版是一款好玩的休闲益智类手机游戏,根据奔跑吧兄弟改编,玩家可以在跑男小镇进行奔跑,玩家还可以在游戏中进行撕名牌,玩家可以在游戏中提升人