魂狼下载:专业免费游戏下载中心

最高指挥官-修改心得

编辑:admin 时间:2012-02-27 15:15:35 来源:魂狼

游侠会员:naboo<原创>

1、安装目录gamedata*.scd文件为zip编码,只要更改后辍为.zip .rar即可打开。
2、后面的.bp和.lua文件用记事本即可打开。
3、修改前去掉.scd文件只读属性。
-----------------------------------------
要修改的文件为:
units.scd (所有单位蓝图,blueprint(bp))
projectiles.scd (发射物,弹头等,后面有修改核弹和战列舰主炮需要)
mods.scd (安装时官方带的3个mod,最后一个为2倍资源)
--------------------------------------------------
先来说说这个mods.scd的修改,以2倍资源来举例:
打开mods.scd(rar)modsResourceRichhookluasystemBlueprints.lua
文件内容:
function ModBlueprints(all_bps)
    local econScale = 30.0
   
    #loop through the blueprints and adjust as desired.
    for id,bp in all_bps.Unit do
        if bp.Economy.ProductionPerSecondMass then
           bp.Economy.ProductionPerSecondMass = bp.Economy.ProductionPerSecondMass * econScale
        end
        if bp.Economy.ProductionPerSecondEnergy then
           bp.Economy.ProductionPerSecondEnergy = bp.Economy.ProductionPerSecondEnergy * econScale
        end 
    end
end
将econScale符值,数字即为资源倍数。
更改后保存文件,会提示更新压缩包,确定,最后将后辍改回.scd即可游戏。

(建议只修改此mod来进行游戏,按下面方法修改单位的话,会大大减少游戏乐趣及游戏寿命,hehe~)
-------------------------------------------------------------------------------
units.scd的修改(这个文件有650多M,改后重新压缩时间较长)
打开units.rarunits,会看到很多UAB0101这样的目录:
先看我整理的我喜欢的Cybran族单位目录参照
urb0101 = landfactory
   0103 = Naval Factory
   0201 = t2 landfactory
   0203 = T2 Naval Factory
   0301 = T3 Land Factory
   0302 = Tier 3 Air Unit Factory
   0303 = T3 Naval Factory
   0304 = Quantum Gate
   1101 = Power Generator
   1102 = Hydrocarbon Power Plant
   1103 = Tier 1 Mass Extractor
   1104 = Mass Fabricator
   1105 = Energy Storage
   1106 = Mass Storage
   1201 = Tier 2 Power Generator
   1202 = Tier 2 Mass Extractor
   1301 = Power Generator
   1302 = Tier 2 Mass Extractor
   1303 = T3 Mass Fabricator
   2108 = Tactical Missile Launcher
   2302 = Long Range Artillery
   2305 = Strategic Missile Launcher
   3104 = Omni Sensor Suite
   3201 = Long Range Radar
   4202 = Shield Generator
   4302 = Strategic Missile Defense
url0001 = Commander Unit
   1015 = T1 Engineer
   0208 = Tier 2 Engineer
   0309 = Tier 3 Engineer
   0402 = Spider Bot
urs0201 = Destroyer
   0202 = Cruiser
   0203 = Attack Sub
   0302 = Battleship
   0303 = Aircraft Carrier
   0304 = Strategic Missile Submarine

看到了么,URB****、UEL****、UAS****等目录,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的简写,而第三位的B、L、S、A等就是building、land、sea、air的简写。
-------------------------------------------------------------------
怎么找到要修改的单位对应的目录呢?以URB4202(Cybran族的护盾)为例。
打开lua.scd(rar)luamodulesbasetemplates.lua(基本模板),翻至最后,看最后几百行,:)
有这样的定义:
        # Cybran Building List(Cybran族建筑列表)
        # -Shield Defense(护盾定义)
        {
            'T2ShieldDefense',
            'urb4202',  ----当当当当
        },
        # Artillery Structures(小二炮定义,hehe~,它的确是T2么)
        {
            'T2Artillery',
            'urb2303', ----当当当当
        },
知道了吧,找到了吧。
打开units.scd(rar)unitsURB4202URB4202_script.lua,看上面几行注释,有gas powered程序员留下的描述:#**  Summary  :  Cybran Shield Generator Script。
如果有东西不好找,把units.scd全部解压出来,然后用windows搜索关键字。
-----------------------------------
终于到具体修改了:
URB4202(Cybran族的护盾)
units.scd(rar)unitsURB4202URB4202_unit.bp (蓝图文件)
我摘其中的几段给大家,很简单的。

    Categories = {(种类定义)
        'SELECTABLE',
        'BUILTBYTIER2ENGINEER',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER2COMMANDER',
        'BUILTBYTIER3COMMANDER',
        'CYBRAN',(所属种族)
        'STRUCTURE',
        'DEFENSE',
        'TECH2',
        'SHIELD',
        'DRAGBUILD',
        'SIZE12',
        'VISIBLETORECON',
        'RECLAIMABLE',
    },
    Defense = {
        ArmorType = 'Normal',
        Health = 50000,(生命值)
        MaxHealth = 50000,(最大生命值)
        RegenRate = 200,(回血率,就是量,200/秒)
        Shield = {(能量盾定义)
            ShieldEnergyDrainRechargeTime = 5,
            ShieldMaxHealth = 4000,
            ShieldRechargeTime = 18,(格挡后重新充能时间)
            ShieldRegenRate = 800,
            ShieldRegenStartTime = 13,
            ShieldSize = 18,
            ShieldVerticalOffset = -3,
        },(很容易懂的吧)
    },
    Economy = {
        BuildCostEnergy = 2000,(建造需电能,越多所需建造时间越长)
        BuildCostMass = 160,(建造需Mass,同上)
        BuildRate = 10,(建造倍率)
        BuildTime = 60,(建造时间)
----------------------------------
Enhancements = {(此段为cy族盾的4层升级定义)
        Shield1 = {(层1)
            BuildCostEnergy = 3000,
            BuildCostMass = 300,
            BuildTime = 60,
            Icon = 'ch-01',
            MaintenanceConsumptionPerSecondEnergy = 200,
            Name = 'Shield Expansion 1 of 4',
ShieldEnergyDrainRechargeTime = 5,
            ShieldEnhancementNumber = 1,
            ShieldMaxHealth = 7000,
            ShieldRechargeTime = 16,
            ShieldRegenRate = 1400,
            ShieldRegenStartTime = 14,
            ShieldSize = 22,
            ShieldVerticalOffset = -3,
            Slot = 'Shield',
        },
        Shield2 = {(层2)
            BuildCostEnergy = 15000,
            BuildCostMass = 1000,
            BuildTime = 60,
            Icon = 'ch-02',
            MaintenanceConsumptionPerSecondEnergy = 300,
            Name = 'Shield Expansion 2 of 4',
            Prerequisite = 'Shield1',
            ShieldEnergyDrainRechargeTime = 5,
            ShieldEnhancementNumber = 2,
            ShieldMaxHealth = 10000,
            ShieldRechargeTime = 18,
            ShieldRegenRate = 2000,
            ShieldRegenStartTime = 16,
            ShieldSize = 28,
            ShieldVerticalOffset = -4,
            Slot = 'Shield',
        },
        Shield3 = {(层3)
            BuildCostEnergy = 30000,
            BuildCostMass = 1500,
            BuildTime = 60,
            Icon = 'ch-03',
            MaintenanceConsumptionPerSecondEnergy = 400,
            Name = 'Shield Expansion 3 of 4',
            Prerequisite = 'Shield2',
            ShieldEnergyDrainRechargeTime = 5,
            ShieldEnhancementNumber = 3,
            ShieldMaxHealth = 13000,
            ShieldRechargeTime = 20,
            ShieldRegenRate = 2600,
            ShieldRegenStartTime = 18,
            ShieldSize = 34,
            ShieldVerticalOffset = -5,
            Slot = 'Shield',
        },
        Shield4 = {(层4)
            BuildCostEnergy = 50000,
            BuildCostMass = 3000,
            BuildTime = 60,
            Icon = 'ch-04',
            MaintenanceConsumptionPerSecondEnergy = 500,
            Name = 'Shield Expansion 4 of 4',
            Prerequisite = 'Shield3',
            ShieldEnergyDrainRechargeTime = 5,
            ShieldEnhancementNumber = 4,
            ShieldMaxHealth = 400000,
            ShieldRechargeTime = 3,
            ShieldRegenRate = 4000,
            ShieldRegenStartTime = 3,
            ShieldSize = 40,
            ShieldVerticalOffset = -6,
            Slot = 'Shield',
        },(嗯,很好理解)
-------------------------
再来看URB2305,Cybran族的核弹:
基本属性同盾,但它是武器,看此段:
    Veteran = {(等级升级)
        Level1 = 100,(1星所需杀人数)
        Level2 = 200,
        Level3 = 500,
        Level4 = 1000,
        Level5 = 2000,(5星所需杀人数)
    },
    Weapon = {
        {
            Audio = {
                Fire = Sound {
                    Bank = 'URLWeapon',
                    Cue = 'URB2305_Missile_Cruise',
                    LodCutoff = 'Weapon_LodCutoff',
                },
            },
            BallisticArc = 'RULEUBA_None',
            Buffs = {
                {
                    Add = {
                        OnImpact = true,
                    },
                    AppliedToTarget = true,
                    BuffType = 'STUN',
                    Duration = 15,
                    Radius = 40,
                    TargetAllow = 'ALLUNITS',
                },
            },
            CollideFriendly = false,
            CountedProjectile = true,
            Damage = 0,
            DamageType = 'Normal',
            DisplayName = 'EMP Flux Warhead',
            EnergyDrainPerSecond = 0,
            EnergyRequired = 0,
            FireTargetLayerCapsTable = {
                Land = 'Land|Water',
                Seabed = 'Land|Water',
                Sub = 'Land|Water',
                Water = 'Land|Water',
            },
            FiringTolerance = 2,(落点误差)
            ForceSingleFire = true,(没有试验)
            InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)
            Label = 'NukeMissiles',
            ManualFire = 1,
            MaxProjectileStorage = 100,(最大储弹量)
            MaxRadius = 20000,(最大攻击范围)
            MinRadius = 0,(最小攻击范围)
            MuzzleSalvoDelay = 0,
            MuzzleSalvoSize = 1,
            MuzzleVelocity = 0,
            NukeInnerRingDamage = 70000,(内圈伤害值)
            NukeInnerRingRadius = 30,
            NukeInnerRingTicks = 24,
            NukeInnerRingTotalTime = 24,
            NukeOuterRingDamage = 500,(外圈伤害值)
            NukeOuterRingRadius = 40,
            NukeOuterRingTicks = 20,
            NukeOuterRingTotalTime = 10,
            NukeWeapon = true,
            ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp',(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)
            ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)
            RackBones = {
                {
                    MuzzleBones = {
                        'Projectile',
                    },
                    RackBone = 'Projectile',
                },
            },
            RackFireTogether = false,
            RackRecoilDistance = 0,
            RackReloadTimeout = 0,
            RackSalvoChargeTime = 0,
            RackSalvoReloadTime = 0,
            RackSalvoSize = 1,
            RackSlavedToTurret = false,
            RateOfFire = 1,(重要参数,开火速率,像cy的T3轨道炮为0.0375)
            TargetCheckInterval = 0.5,
            TargetRestrictDisallow = 'UNTARGETABLE',
            TurretDualManipulators = false,
            TurretPitch = 0,
            TurretPitchRange = 0,
            TurretPitchSpeed = 0,
            TurretYaw = 0,
            TurretYawRange = 0,
            TurretYawSpeed = 0,
            Turreted = false,
            WeaponCategory = 'Missile',
            WeaponRepackTimeout = 5,
            WeaponUnpackAnimation = '/units/urb2305/urb2305_aactivate.sca',
            WeaponUnpackAnimationRate = 1,
            WeaponUnpacks = true,
        },
    },

热门游戏